Demo versions-are they needed?
Many probably asked themselves-“why many modern video games have no demo version?”. This is important for many players and for publishers and developers.
Demo-version is the first point of contact of the player with the game, and for many it will be the main point in buying the game itself. This is also important for publishers, because the distribution of the demonstration version will increase them, not only potential, but also real sales.
Demo, for the gaming industry, this is the equivalent of the trailer, in the film industry, and sampla, in the musical one, the best that is in the game is put into it, showing what exactly awaits us in the full version. At the same time, everything is very short and informative – a little mechanics, a little plot, a little general picture – the perfect demonstration of the project. Going out exactly before the release, she raises interest and game, as well as sales.
A rare game that comes out with a demo is bad, but there are also such examples. For example, demo Asura’s Wrath, published Capcom. It was difficult to release a demo worse, but the “masters” from CC tried to glory. There were only two levels in the demo: one with the display of the combat system and few spoilers, the other was the battle with the boss. The only problem was that an unprepared player, firstly, could explode from delirium-generation, and, secondly, the desire to buy a retail copy completely completely. Full of gameplay mishmash, quik-tiem-ema and screensaver simply crushed on her head, sometimes causing headaches. As a result, the demo version did not clarify anything, and immediately left in the hard drive.
Also sometimes the demo https://greenplaycasino.co.uk/ leaves unpleasant, “sour”, aftertaste. An example here will be two demonstrations Test Drive Unlimited, shown in 2006 at the conference Atari. the desire to show their achievements to the authors were given by blood. The demo version of the game not only replaced by shortcomings and bugs, but also trite did not correspond to the genre “Auto-Sim”.
But such mistakes have not passed and EA, when she unreasonably focused on protruding the combat system in Dead Space. The demo shouted that the game marks the genre of action, along with GEARS of WAR. But the warhead was simply terrible that it could be put on a par with Killswitch And Yakuza.
Speaking of the last, demo version of the fourth gangster saga from Sega was aimed at demonstrating the combat system, forgetting completely about RPG elements and mini-games in the main game. And since the game we followed at once four representatives of the Japanese criminal world. As a result, all four levels merged into one battle, where it was necessary to adapt to different characters on the go.
The reverse side is a demo version StrangleHold, John Wu. The demo simply did not show anything, leaving the player with nothing – there was no desire to turn it on again to make sure that the game is worth attention, neither emotional boom, nor even the thought “I will leave it later”. Yes, the game was well made in the game Stylish Slow-Mo, there was good directing and music. But the demo just gave anything, in the end.
Or how do you like Dead Riding? A terrible demonstration of an excellent game, misleading players, and completely ignoring the structure of the full version of the game. And the result was simple – many complained that the game was not the same as the players represented after the demo.
But there are excellent examples when excellent games have excellent trial versions. The only mistake in them is excessive spoilers. For example Bioshock. Even after a huge spoiler in the game itself, I immediately wanted to run to the store and buy a box with a game.
Also, many players wondered if they should play dem Mass Effect 3. And will there be too big spoilers there. The benefit of their fears justified only partially.
The problem with demo versions lies somewhere between development processes and network services. It also requires additional efforts and means. Ideal here is a demo example Kingdoms of Amalur: Reckoning – Instead of making demo separately, the authors simply gave us a whole quarter of the game for research.
You need to understand that a demo, first of all, is a tool PR-Publisher cars. He, like a simple teaser -clip, can mislead -moving a bad game, and hiding the advantages of an excellent project. In the case of p Asura’s Wrath – unintentional, but repeling interest, it is not clear what.
But, as they said to us, do not judge the book on the cover – just as games. Unless of course this is not games from Capcom.