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Sorry, father, we professed the Resident Evil 6 [Part 2]

For starters, it’s not on the topic:-Thank you all, it’s very cool when there is a return (in the form of loans, subscribers) this really motivates to do, try, and even the guys from really large channels have noticed somehow, but this is still pah-pah-pah. – Not everyone knows that half of the muscle and sound effects I write myself. As a gratitude to all of you for 100 subscribers, I promised to make an audio/video of the sewage under the original Blues-Rotsk and I am going to restrain my word ^_ ^

I finished off the second review on the first campaign. It resembles a snowball, if at first there were nonsense simply for gluing the plot, then the further the situation becomes cooler (to the absurd)

Resident Evil 6

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It was always interested in the one monstrously enrage me of suddenly shit scenes that block control, but not enemies? When you have no more than a second to dodge the creature, and the game takes control and demonstrates you a cost-cater, and then kindly reports that you are a corpse and disgraced. Seriously, we took place RE6 in the KOOP A good ten times at different levels of complexity up to the maximum and without previously obtained weapons, and the game always found a way to cut us out if we could not cope.

The most remembered example is a knead in front of the cathedral in the first campaign. Here you are, having fun, waving a gun in one hand and a detonator in the other, you run and collect lutus, here a sudden cut-scene invites you to go inside the cathedral, here you have returned control, and you see yourself surrounded by grinning monsters with members. You will not even have a second to smear the ass with a spray. And so that the partner could not save you for those short fractions of the seconds that they give out on the nightmare, they will score the screen with flashes and close plans for your humiliation.

And this is repeated https://mindepositcasino.co.uk/sophie-dicks-black-jack-dealer/ over and over in every campaign time. The game seems to hint: “Something you have not died for a long time. You didn’t forget that this is a cool blockbuster? On-ka, look at the video, then you will shoot.”

Dude, I did not say such a “game is not terrible, it means shit. “. I said that this is a suitable coope, in the first part I generally drawn an analogy with Call of Duty. You have familiarize yourself well. If the game was without the stupid moments that I described, but just a militant about the biowerror – yes without problems “10 out of 10, Lord, 10 out of 10!”
At the beginning of the campaign, they shove us a horror element, then they make action from it, after that the Michael Bay film with exploding tires and doors comes out in general. All with cheap illogical gluing and punctures + permanent QTE and bosses beaten with fists. Therefore, the game shit, and not because it moved away from the origins.

After the situation with Ada at the end of the campaign for Leon, it seems that he is Hikkan and he has problems with girls. Here with a zombie, he finds a common language quickly

The video is good. How the fan of the series looked with pleasure. But there is one advice – deal with the participles of the turnover, because it cuts a little. Especially despite the fact that the speech is competent, and the ability to express thoughts is present =)

“A good moment in the market? PFF “Yes, this is the best that is in the campaign for Leon, at least some emotions left (I sprinkled simple =)))
“Half a step ahead? It was worth clarifying that Leon/Helena could quickly get around all the traps and overtake Chris/Pierce ”at that moment I subtly hinted how all the traps passed =))
“Well, about the final battle, I was bent long for a shot from the bazuka.”
I am the fact that this is a cliche of such “fierce action” whether it be a movie or a game. In the resident they love cliche =)

Chris in the process =))

Oh well =) it is better to be turned on, and somehow it steals to kill the bosses with fists, I would stupidly cut my heads in the place of Leon (i.e.)

It seems like a good video with a good presentation, but ..
1) Everyone abruptly forget that Mikami purposefully killed his own series, admitting in an interview that the actionx sawed for the sake of dough. Yes, and the four itself from the amount of insanity, stupidity and “here’s a note to you, where we will explain how to get around our trap. »Suffers no less than the 5th and 6th.
Pruf about RE4:
www.IGN.COM/Articles/2013/09/26/Resident-Evil-4-Came-Out-OF-THE-COMMERCIAL-FILURE-OF-RREMAKE
2) A good moment in the market? Pff … a slightly upgraded version of the moment with a stove from RE5, and in RE4 there was a similar scene in the maze.
3) half a step ahead? It was worth clarifying that Leon/Helena could quickly get around all the traps and overtake Chris/Pierce.
4) Well, about the final battle, I was bent long on a shot from the bazuka. It was still necessary to wait for this bazuk (or find, remembering the hateful Re4). In general, the bazoucum/rail/pill with antivirus/Gauss-gun/sunlight and other means of killing had to wait yet. Here only the RE6 (and the first revision, for there is slightly this tradition as a move to the prefinal boss).
But, I repeat, the video is good. Very even. We are waiting for Chris.

Ehhh … how tired of the nagging of the oldfags, “the game is not terrible, it means shit. “. I personally do not care that the game changed the genre, because the coopeous TPS Action, it looks very, very worthy.

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